QUANTUM STUDIO
Open studio

Character · Weapon · Unreal

Edit a weapon action while your character keeps moving.

Choose a character, preview it over its movement, author holds, aims and reloads, save a named revision and send it to your registered Unreal character.

Keep your locomotion

Author upper-body weapon actions on a layer — legs and base movement stay untouched.

One shared timeline

Character, weapon placement and fingers keyed together, previewed over idle, walk, run, sprint or crouch.

Complete history

Every edit, key, toggle and camera view is undoable. Ctrl+Z, Ctrl+Y, Ctrl+Shift+Z.

Private cloud projects

Named revisions saved to your account with conflict protection across devices.

Designed for desktop and laptop browsers.